The last few days have been spent making changes to Good Boy based on the suggestions I received at Game Bridge. One of the main concerns I’ve had for a …
Good Boy – Game Bridge Build
I’ve spent the last few weeks preparing for Game Bridge, a bi-annual gaming event held at Teesside University (Facebook / Twitter). Fencing and Grass Edge Improvements On the last post …
Good Boy – Environment Art Improvements
I’ve spent the last couple of days changing the art style for what seems like the hundredth time, but I can say with certainty that I’m getting closer to my …
Good Boy – More Complex Artwork, Basic Dialogue, Ball Trajectory Visualisation
I’ve spent the last few days trying to improve the art style of the game. The result isn’t what I want; I think I was closer to the art style …
Good Boy – Basic Level Art, Tutorial Levels
I gave myself the task of creating a few levels for the purposes of play-testing. I started by making the ground because the grey squares were less than appealing. It’s …
Good Boy – Random Ball Colour
Today I had a spare ten minutes to do what I mentioned in the last post. When the player collects a ball from the ball basket it will randomise the …
Good Boy – Ball Basket
In Good Boy V2 I had a basket full of balls for the player to use if they needed a top-up. V2 was a prototype for PC, so I was …
Good Boy – Character Models
I feel like I’ve been making loads of progress on the gameplay side. So far I have: A camera with smooth movement and zoom a human (box) character that can …
Good Boy – The Dog
It’s about time I put the Good Boy into Good Boy. The last couple of days have been solely dedicated to programming the dog’s AI. In it’s current state it …
Good Boy – Throwing Ball
Today I added the most important mechanic: Throwing the ball. Each puzzle will require both the human and the dog to complete, and the only way the player will be …
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