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  • Blog
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Good Boy

All Blog Posts for Good Boy

Good Boy – Post Game Bridge Changes

Matt December 13, 2019 Good Boy Leave a Comment

The last few days have been spent making changes to Good Boy based on the suggestions I received at Game Bridge. One of the main concerns I’ve had for a …

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Good Boy – Game Bridge Build

Matt December 7, 2019 Good Boy Leave a Comment

I’ve spent the last few weeks preparing for Game Bridge, a bi-annual gaming event held at Teesside University (Facebook / Twitter). Fencing and Grass Edge Improvements On the last post …

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Good Boy – Environment Art Improvements

Matt November 23, 2019 Good Boy Leave a Comment

I’ve spent the last couple of days changing the art style for what seems like the hundredth time, but I can say with certainty that I’m getting closer to my …

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Good Boy – More Complex Artwork, Basic Dialogue, Ball Trajectory Visualisation

Matt November 20, 2019 Good Boy Leave a Comment

I’ve spent the last few days trying to improve the art style of the game. The result isn’t what I want; I think I was closer to the art style …

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Good Boy – Basic Level Art, Tutorial Levels

Matt November 14, 2019 Good Boy Leave a Comment

I gave myself the task of creating a few levels for the purposes of play-testing. I started by making the ground because the grey squares were less than appealing. It’s …

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Good Boy – Random Ball Colour

Matt November 8, 2019 Good Boy Leave a Comment

Today I had a spare ten minutes to do what I mentioned in the last post. When the player collects a ball from the ball basket it will randomise the …

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Good Boy – Ball Basket

Matt October 28, 2019 Good Boy Leave a Comment

In Good Boy V2 I had a basket full of balls for the player to use if they needed a top-up. V2 was a prototype for PC, so I was …

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Good Boy – Character Models

Matt October 22, 2019 Good Boy Leave a Comment

I feel like I’ve been making loads of progress on the gameplay side. So far I have: A camera with smooth movement and zoom a human (box) character that can …

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Good Boy – The Dog

Matt October 17, 2019 Good Boy Leave a Comment

It’s about time I put the Good Boy into Good Boy. The last couple of days have been solely dedicated to programming the dog’s AI. In it’s current state it …

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Good Boy – Throwing Ball

Matt October 15, 2019 Good Boy Leave a Comment

Today I added the most important mechanic: Throwing the ball. Each puzzle will require both the human and the dog to complete, and the only way the player will be …

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