In Good Boy V2 I had a basket full of balls for the player to use if they needed a top-up. V2 was a prototype for PC, so I was …
Good Boy – Character Models
I feel like I’ve been making loads of progress on the gameplay side. So far I have: A camera with smooth movement and zoom a human (box) character that can …
Good Boy – The Dog
It’s about time I put the Good Boy into Good Boy. The last couple of days have been solely dedicated to programming the dog’s AI. In it’s current state it …
Good Boy – Throwing Ball
Today I added the most important mechanic: Throwing the ball. Each puzzle will require both the human and the dog to complete, and the only way the player will be …
Good Boy – Touch to Walk/Interact
Today I gave the cube the ability to walk around. When the player touches the screen it sends a line trace to detect any objects in the way of the …
Good Boy – Camera
When I decided I wanted to create Good Boy for mobile devices I wanted to make sure the controls wouldn’t be too finicky. This is one of the main reasons …
Good Boy – Pre Matt Games
A couple of years ago (some time in 2017), during the development of TYRED with Tom (my business partner at the time), we decided to take a few days off …
Invisiball Update 1.0.2
iOS, Android Adjusted UI in Main Menu– Leaderboards now next to play button Android Adjusted UI in Main Menu– Samsung 10 users will now be able to see their score– …
Invisiball Update 1.0.1
Android Only Devices with a cutout screen should now have a more fullscreen experience Fixes for those who choose not to accept storage permission– Ball a little too invisible, in …
Invisiball Released on iOS, Android & Amazon Fire
https://apps.apple.com/gb/app/invisiball/id1475632992 https://play.google.com/store/apps/details?id=com.MattGames.Invisiball https://www.amazon.co.uk/Invisiball-Retro-Endless-Runner-Emojis/dp/B07W5J5SS5